I’ve been a lover of the Worms games since the start of the series in 1995. The cute graphics, sly humour and irresistible destruction drew me in and kept me a fan for over 19 years, to the point where I can still sit down and enjoy a few games of this classic series.

Now the modern versions, specially the 3D ones, haven’t done the series a lot of justice. Often the humour was lost in the process and the simplicity which keeps the game fun and short, died completely.

No surprise than that they’ve returned to the games roots and taken it back to the 2D landscape. Worms 2: Armageddon is probably one of the most playable versions of the series, with a Worms experience on the move, who can say no? The mobile scene has now gotten some worm love, with the classic sequel to Armageddon playable and rather enjoyable on the Android & iOS scene.


What can I say about the story?

Well, there isn’t one, and there doesn’t need to be one. Worms is all about who can win in a battle to the death. Almost like a duel. No story gets in the way and two competing sides have to test they’re skill and wits, to the death.


The Worms series have always had a rather unique and colourful approach to graphics, except maybe the very original game.

As I can attest, the cartoony style has followed the game even onto the mobile platform. The only downside is the performance issues it seems to create.

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Although the level of detail and graphics aren’t as high as something like Infinity Blade, the game does bring the exact same type of gameplay along with graphics to a mobile platform. That’s right,  Worms 2: Armageddon is not a cut down version of the full game. It is in fact a complete game, one that could easily be ported to any major console or PC and you’d never notice the difference. You will however encounter a couple of sluggish matches, often clearing your phones memory and restarting the game will fix most of the issues, but they sometimes persist.

However, the explosive reactions of barrels and grenades, detailed terrain damage and teleport special effects are all there and working beautifully.


Now sound in Worms is probably more iconic than the gameplay itself. Everybody who’s a gamer should recognize the funny squeals and brilliant one liners that every Worms game has always incorporated into the series. Like some games, (cough, Duke Nukem,) Worms does have a rather nostalgic feel with its classic speech lines so this does make it one of the best and most memorable parts of the game.

As for the music, that part of the game has never really been a major part of the game. Instead the one liners have always taken front seat when it comes to gameplay and enjoyability. However, its music isn’t necessarily bad, just almost always in the background and forgotten about.


It’s hard to say much about the gameplay when Worms has almost always been the same. I guess to some this may be lazy, but to many, we’ve already seen the changes happen before in the Worms series and other classics series, (cough, Duke Nukem,) we rather like the game as is.

The Worms series has experimented with a true 3D engine before, and it flopped heavily. The way Worms works is as much on nostalgia as it is on its classic gameplay that makes the game what it is.

For those that haven’t played a Worms game before, I’ll explain the gameplay in simple terms.

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For the average match, you’ll have a set of four worms against another set of four worms. Your objective is very simple, blow the hell out of the enemy and still have at
least one worm left standing. Now you can do this in a number of ways, Bazookas, Grenades, Exploding Sheep, Holy Bombs, Dynamite, Slaps Into Water, Uzi’s, Raging Bulls, Banana Bombs, Meteor Strikes, Earthquakes, Air Strikes, Napalm and all the rest that I’ve missed.

You also have your environment to play around with. Water kills instantly once a worm is knee deep in it, falls from certain heights do minor damage and mines are placed at inconvenient locations, so are explosive barrels for that matter. This supplies you with any number of ways to take on your opponent and often get your own arse waxed at the same time.

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Worms isn’t just a pretty face though, it’s a classic for a reason. The gameplay can often be incredibly hard and on a touch screen, sometimes even cumbersome.

An added part of gameplay is the wind factor. After a worms had a turn, the wind will often change direction and strength, meaning certain weapons have either no chance of reaching across the map or instead can be used to hit an opponent who’s direct line of site isn’t acquirable. This will often be more to the enemies advantage than to your own.

That brings me to the only down side to this particular game and the franchise as a whole. The Worms series has always been what many would describe as frustratingly difficult. The enemy will often pull off shots that you could never dream of and yours will often go astray. Using your arsenal effectively is key to success and of course, a lot of luck doesn’t hurt either.

As you complete each singleplayer mission, you’ll unlock coins which can be used to purchase extra home maps, tombs, hats and weapons. All this adds to the customization that you can undertake with your own special set of worms. You can easily have a half hours fun just playing with different accents you want your worms to have. Aye, Scottish is the only way laddy!

You also have the option of playing multiplayer with your friends over a wireless network and locally.


I love the series and I hate to have to do this, but Worms is a hard game as it is. Unfortunately, when a game fights you for control, it often gets a damn site harder.

Worms has always had a fairly accurate and bug free control system, after all, the game is very competitive and losing because of a mistake on the controls part is never fun in any game.

Being a touch screen game though, the controls have had to be adapted to a different and still rather new technology. So it’s slightly forgivable that the controls would have the occasional hiccup. The problem occurs when that hiccup regularly effects your gameplay and often leads to you losing the match.

I mentioned that the game is difficult, as you move through the singleplayer part of the game, you’ll often face harder, better, stronger and numerous more enemies. Till you reach a point when your asked to kill a dozen or so enemies, with one or two of your own. Now this, once you’ve played the game, will feel ridiculous, and in some small part, it is. However it is also possible to do, if the controls behave. However, having a worm randomly jump forward into the open water and losing half of your total manpower, really does get annoying very quickly.

Worms 2: Armageddon is currently available on the iOS platform and the reviewed version above is purchasable on the Android ecosystem.

P.S. Anybody moaning that performance issues are down to my phone, it just so happens that the same thing occurs on all devices I’ve tried it with and my mobile is a Note 2. As such it is still one of the best and most powerful phones available, a full year after release. There is no excuse for such a sluggish response on a year old, top of the range phone, beware if you have something older and less powerful, the game may not play well.

Worms 2: Armageddon Review
I haven't marked the game on Story as it doesn't have one. Worms relies solely on the ability to make a simple game addictive and funny to watch. It has some very good replayability to it and most matches only last a couple of minutes, so its a perfect quick game that can easily be pulled out of your pocket at a moments notice. The controls for the game do provide issues but can be bypassed by being very careful. Worms 2: Armageddon is a return to the classic series of old and a worthy strategy game for those who have some spare time. The only thing missing from the series is the iconic cutscenes that made the game even more funnier than it already is. (Aw great! Prezzies!)
The Good
  • Classic Gameplay On The Go
  • Excellent One Liners
  • Full Bodied Multiplayer
The Bad
  • Problematic Controls
  • Nothing Really New For The Series
  • Sometimes Sluggish Performance
7.3Overall Score
Reader Rating: (0 Votes)

About The Author

Alexander Bradley

Alex was born a geek to a geek family, so he has a passion for anything sci-fi related. He runs AGR in his spare time. Gaming, reading and writing sci-fi stories means he has very little spare time, though he makes it a point to get back to every comment, if possible.

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